Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Harper Ruth's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Harper Ruth's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Harper Ruth's Contacts or Allies betrays Harper Ruth, ending Harper Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
41 |
Harper Ruth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |