Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Harris Cause far from home. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
21 |
Became a Rogue (Thief). |
3 |
23 |
Involved in the planning of an impressive heist. |
3 |
25 |
Promoted to Rogue (Thief) rank 1. |
4 |
25 |
Continued as Rogue (Thief). |
4 |
29 |
Involved in a gambling ring. |
4 |
29 |
Promoted to Rogue (Thief) rank 2. |
5 |
29 |
Continued as Rogue (Thief). |
5 |
32 |
A job goes wrong, forcing Harris Cause to flee off-planet. |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Harris Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Switched to Entertainer (Artist). |
8 |
41 |
Gain a patron in the arts. Gain an Ally |
8 |
42 |
Promoted to Entertainer (Artist) rank 1. |