Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Harris Reekey went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
25 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Harris Reekey's work ends up coming home with Harris Reekey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Harris Reekey have no idea what happened to Harris Reekey – they found Harris Reekey's ship drifting on the fringes of friendly space. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Display heroism in battle, saving the whole ship. |
5 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
38 |
Good fortune |
6 |
39 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Flight (Navy). |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Vessel participates in a diplomatic mission. |
7 |
41 |
Gain a contact. |