Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Harrison Davies far from home. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Harrison Davies's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
25 |
Entered Merchant Academy with the Business curriculum. |
3 |
28 |
Study Heavy Weapons (Artillery) as a hobby. |
3 |
28 |
Dropped out of the merchant academy. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Continued as Scout (Courier). |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Harrison Davies's scout ship. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Harrison Davies do not know what happened to Harrison Davies. There is a gap in Harrison Davies's memory. |