Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Harrison Kuhn's Contacts or Allies betrays Harrison Kuhn, ending Harrison Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
35 |
Harrison Kuhn's work ends up coming home with Harrison Kuhn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Scholar (Physician). |
6 |
38 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
41 |
Caught cheating in some fashion, advancing Harrison Kuhn's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
41 |
Harrison Kuhn's work is sabotaged by unknown parties. Harrison Kuhn may salvage what Harrison Kuhn can and give up. |
7 |
41 |
Gain an Enemy |