Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Pilot (Small Craft) as a hobby. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
A sudden war destroys Harrison Simmons's trade routes and contacts, forcing Harrison Simmons to flee that region of space. |
3 |
31 |
Gain rebels as Enemy |
4 |
31 |
Failed to qualify for Journalist (Entertainer). |
4 |
31 |
Became a Drifter (Scavenger). |
4 |
34 |
Drafted into Surveyor |
4 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
35 |
Returned to Scout (Surveyor). |
5 |
39 |
Harrison Simmons spend a great deal of time on the fringes of Charted Space. |
5 |
39 |
Harrison Simmons's ship is damaged, and Harrison Simmons have to hitch-hike Harrison Simmons's way back across the stars to the nearest scout base. |
5 |
39 |
Gain 1 Contacts. Gain 1 Enemies. |
6 |
39 |
Continued as Scout (Surveyor). |
6 |
41 |
Harrison Simmons inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |