Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Failed to qualify for Naval Academy (Military Academy). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
23 |
Find Ancient Technology. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Haskell McDadden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Haskell McDadden fail to help. Gain an Enemy. |
5 |
35 |
Haskell McDadden have no idea what happened to Haskell McDadden – they found Haskell McDadden's ship drifting on the fringes of friendly space. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Colonist (Citizen). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
39 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |