Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Hattie Ferguson's Contacts or Allies betrays Hattie Ferguson, ending Hattie Ferguson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Agent (Intelligence). |
4 |
29 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
29 |
Continued as Agent (Intelligence). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
35 |
Spend time with an alien race. Gain a contact. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Failed to qualify for Merchant Academy. |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
41 |
Nearly killed. Owe 30,000 for medical bills. |
9 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
41 |
Retired at age 41. |