Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A job goes wrong, forcing Hattie Palmer to flee off-planet. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Given advanced training in a specialist field |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A sudden war destroys Hattie Palmer's trade routes and contacts, forcing Hattie Palmer to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Became a Citizen (Colonist). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Army (Infantry) with the new title Private. |
5 |
32 |
Advanced training in a specialist field |
5 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
33 |
Continued as Army (Infantry). |
6 |
35 |
Nearly killed. |
7 |
35 |
Failed to qualify for Broker (Merchant). |
7 |
35 |
Became a Drifter (Barbarian). |
7 |
36 |
Betrayed by a friend. One of Hattie Palmer's Contacts or Allies betrays Hattie Palmer, ending Hattie Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
37 |
Hattie Palmer faith is shaken. |