Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Hayward Weaver's career. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Scarred. Fully recovered. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Hayward Weaver aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
28 |
Failed to qualify for Free Trader (Merchant). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Hayward Weaver's Contacts or Allies betrays Hayward Weaver, ending Hayward Weaver's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Citizen (Corporate). |
6 |
34 |
Hayward Weaver gain experience in a technical field as a computer operator or surveyor. |
7 |
34 |
Continued as Citizen (Corporate). |
7 |
36 |
Hayward Weaver's business expands, Hayward Weaver's corporation grows, or the colony thrives. |
8 |
38 |
Continued as Citizen (Corporate). |
8 |
41 |
Hayward Weaver befriend a superior in the corporation or the colony. |
8 |
42 |
Promoted to Citizen (Corporate) rank 1. |