Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Haywood Bishop foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Haywood Bishop is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
29 |
Assigned to a planet with a hostile or wild environment. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
32 |
Voluntarily left Cavalry |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
35 |
Became a Scout (Courier). |
6 |
36 |
Haywood Bishop's ship is damaged, and Haywood Bishop have to hitch-hike Haywood Bishop's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 4 Contacts. Gain 1 Enemies. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Haywood Bishop's ship is ambushed by enemy vessels. Haywood Bishop successfully ran to the jump point. |