Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Haywood McKee is rewarded for Haywood McKee's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Haywood McKee learn something Haywood McKee should not have – a corporate secret, a political scandal – which Haywood McKee can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Haywood McKee's life into chaos, forcing Haywood McKee to leave the planet. |
5 |
31 |
Became a Rogue (Thief). |
5 |
34 |
Haywood McKee spend months in the dangerous criminal underworld. |
5 |
35 |
Promoted to Rogue (Thief) rank 1. |
6 |
35 |
Voluntarily left Thief |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Imperial trade restrictions force Haywood McKee out of business. |