Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Heber Walsh's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Heber Walsh's ship is damaged, and Heber Walsh have to hitch-hike Heber Walsh's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
25 |
Became a Scholar (Physician). |
3 |
28 |
Make a breakthrough in Heber Walsh's field. |
3 |
29 |
Promoted to Scholar (Physician) rank 1. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
32 |
A rival researcher blackens Heber Walsh's name or steals Heber Walsh's research. Gain a Rival. |
5 |
33 |
Continued as Scholar (Field Researcher). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
36 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Promoted to Citizen (Colonist) rank 1. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
39 |
Political upheaval strikes Heber Walsh's homeworld, and Heber Walsh is caught up in the revolution. |
7 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |