Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Hector Jacobs have no idea what happened to Hector Jacobs – they found Hector Jacobs's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Political upheaval strikes Hector Jacobs's homeworld, and Hector Jacobs is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Hector Jacobs do not know what happened to Hector Jacobs. There is a gap in Hector Jacobs's memory. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
42 |
Gain Enemy if Hector Jacobs don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |