Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Helmer Risewell easily defeat. |
1 |
22 |
Gain Enemy if Helmer Risewell don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Helmer Risewell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
Helmer Risewell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Corporate Agent (Agent). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Drafted into Courier |
6 |
35 |
Became a Scout (Courier). |
6 |
36 |
When dealing with an alien race, Helmer Risewell have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Voluntarily left Courier |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |