Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Henderson Jemmy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Continued as Merchant (Broker). |
4 |
27 |
Voluntarily left Broker |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Henderson Jemmy come into conflict with a splinter group Henderson Jemmy's own religion which maintains Henderson Jemmy's version is the wrong one. Gain 1 Rivals. |
6 |
31 |
Failed to qualify for Corporate (Citizen). |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
32 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
33 |
Henderson Jemmy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
33 |
Returned to Drifter (Scavenger). |
8 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
39 |
Henderson Jemmy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
39 |
Returned to Drifter (Barbarian). |
10 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |