Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Henderson Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Commanding officer takes an interest in Henderson Sim's career. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Severely injured. Owe 6,250 for medical bills. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Henderson Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |