Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Herman Hunt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Good fortune |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Herman Hunt easily defeat. |
6 |
40 |
Gain Enemy if Herman Hunt don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 4. |