Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
22 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
27 |
Entangled in a bureaucratic or legal morass that distracts Hershel Williamson from Hershel Williamson's work. |
3 |
28 |
Promoted to Scholar (Scientist) rank 1. |
4 |
28 |
Voluntarily left Scientist |
4 |
28 |
Became a Scout (Surveyor). |
4 |
30 |
Spend several years jumping from world to world in Hershel Williamson's scout ship. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Voluntarily left Surveyor |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
39 |
Gain Enemy if Hershel Williamson don't already have one. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |