Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Line/Crew (Navy). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
29 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
29 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
31 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
4 |
33 |
Continued as Noble (Diplomat). |
4 |
34 |
An assassin attempts to end Hilton Fullmore's life. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
38 |
Hilton Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |