Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
23 |
Hobert Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
30 |
Hobert Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Hobert Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Returned to Believer (Mainstream Believer). |
7 |
37 |
Opponents of Hobert Brownhill's belief system ambush Hobert Brownhill. |
7 |
37 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
8 |
37 |
Became a Scout (Explorer). |
8 |
38 |
Spend several years jumping from world to world in Hobert Brownhill's scout ship. |