Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Expand the field of Telepathy, but gain a Rival in Hunter Morris's former tutor. |
1 |
22 |
Graduated. Gain an rival who is upset that Hunter Morris left the community. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Scout (Courier). |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Scarred. Owe 5,000 for medical bills. |
6 |
38 |
Gain Enemy if Hunter Morris don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |