Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Hunter Neal's Contacts or Allies betrays Hunter Neal, ending Hunter Neal's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
27 |
Hunter Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
31 |
Hunter Neal manipulate and charm Hunter Neal's way through high society. Gain a Rival and an Ally. |
5 |
31 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
31 |
Continued as Noble (Diplomat). |
6 |
35 |
Become deeply involved in politics on Hunter Neal's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
35 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
35 |
Continued as Noble (Diplomat). |
7 |
38 |
A family scandal forces Hunter Neal out of Hunter Neal's position. |
8 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Opponents of Hunter Neal's belief system ambush Hunter Neal. |
8 |
39 |
Severely injured. Owe 25,000 for medical bills. |
9 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
39 |
Retired. |
9 |
41 |
Moved to a new world. |
10 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |