Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Ike Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Ike Learmonth's ship is damaged, and Ike Learmonth have to hitch-hike Ike Learmonth's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
37 |
Ike Learmonth inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
A notable academic consults with Ike Learmonth about a publication or documentary he is working on. Gain a Contact in academia. |