Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Ira Gibb to flee and vows to hunt Ira Gibb down. Gain an Enemy. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Encounter a Psionic institute. |
2 |
22 |
Tested for psionic powers |
3 |
25 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
26 |
Psionic abilities make Ira Gibb uncomfortable to be around. One contact or ally becomes a rival. |
3 |
29 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
29 |
Continued as Psion (Psi-Warrrior). |
4 |
30 |
Gift causes a former ally to turn on Ira Gibb and betray Ira Gibb. One Ally or Contact becomes an Enemy. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
34 |
Moved to a new world. |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
38 |
Spend several years jumping from world to world in Ira Gibb's scout ship. |
6 |
38 |
Promoted to Scout (Surveyor) rank 2. |
7 |
38 |
Voluntarily left Surveyor |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |