Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Victim of a crime |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Irvin Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attacked by enemies that Irvin Dunn easily defeat. |
3 |
30 |
Gain Enemy if Irvin Dunn don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Irvin Dunn do not know what happened to Irvin Dunn. There is a gap in Irvin Dunn's memory. |
5 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
35 |
A mission goes wrong and Irvin Dunn is stranded behind enemy lines. Ejected from the service. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Voluntarily left Artist |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
43 |
Irvin Dunn foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |