Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Gained a contact. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
31 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
31 |
Failed to qualify for Physician (Scholar). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Psychologically damaged by Jackson Coleman's time in the scouts. |