Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
24 |
Scarred. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Colonist (Citizen). |
4 |
24 |
Returned to Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Jake Watson's Contacts or Allies betrays Jake Watson, ending Jake Watson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
32 |
Jake Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
33 |
Given advanced training in a specialist field |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
40 |
Jake Watson's business or ship thrives. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |