Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
James Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but James Hall fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Severely injured. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
29 |
Became a Citizen (Worker). |
4 |
32 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Injured. |
5 |
34 |
Gain Enemy if James Hall don't already have one. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
James Hall do not know what happened to James Hall. There is a gap in James Hall's memory. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
A new romantic starts. Gain an Ally. |