Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
On the front lines of a planetary assault and occupation. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
27 |
Severely injured. Owe 20,000 for medical bills. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
31 |
A job goes wrong, forcing James Mathew to flee off-planet. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
James Mathew have been following false teachings! |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of James Mathew's Contacts or Allies betrays James Mathew, ending James Mathew's career. That Contact or Ally becomes a Rival or Enemy. |