Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Jar Weddall is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jar Weddall as an Enemy. |
4 |
29 |
Failed to qualify for Physician (Scholar). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine). |
4 |
31 |
Risk Jar Weddall's fortune on a possibility lucrative deal and win. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A series of bad deals and decisions force Jar Weddall into bankruptcy. Jar Weddall salvages what Jar Weddall can. |
6 |
34 |
Became a Army (Cavalry) with the new title Private. |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Attempt at commissioned failed. |
6 |
38 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
7 |
38 |
Continued as Army (Cavalry). |
7 |
41 |
Commanding officer takes an interest in Jar Weddall's career. |
7 |
42 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |