Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Contact with Government. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
24 |
Jasper Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Suffered a deep tragedy. |
3 |
27 |
Dropped out of the merchant academy. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Gain Enemy if Jasper Batt don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Find valuable salvage. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Jasper Batt do not know what happened to Jasper Batt. There is a gap in Jasper Batt's memory. |