Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Severely injured. Owe 10,000 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
A sudden war destroys Jasper Brownhill's trade routes and contacts, forcing Jasper Brownhill to flee that region of space. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Returned to Scout (Courier). |
4 |
29 |
When dealing with an alien race, Jasper Brownhill have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
29 |
Continued as Scout (Courier). |
5 |
32 |
Perform an exemplary service for the scouts. |
6 |
33 |
Continued as Scout (Courier). |
6 |
34 |
Jasper Brownhill spend a great deal of time on the fringes of Charted Space. |
6 |
34 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Continued as Scout (Courier). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Forced to muster out. |