Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Performer (Entertainer). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
A series of bad deals and decisions force Jay Payne into bankruptcy. Jay Payne salvages what Jay Payne can. |
3 |
27 |
Became a Drifter (Wanderer). |
3 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Became a Scout (Courier). |
4 |
32 |
Jay Payne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jay Payne fail to help. Gain an Enemy. |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Continued as Scout (Courier). |
5 |
38 |
Gained a contact. |
6 |
39 |
Continued as Scout (Courier). |
6 |
43 |
Spend several years jumping from world to world in Jay Payne's scout ship. |
6 |
43 |
Forced to continue current assignment. |
6 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |