Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Win a prestigious prize for Jean Stoker's work. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Jean Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Merchant Academy. |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Jean Stoker do not know what happened to Jean Stoker. There is a gap in Jean Stoker's memory. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Jean Stoker join a gambling circle on board. |
5 |
37 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Broker (Merchant). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |