Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Jeffery Phillips is rewarded for Jeffery Phillips's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Jeffery Phillips's Contacts or Allies betrays Jeffery Phillips, ending Jeffery Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Jeffery Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |