Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Injured. Fully recovered. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Failed to qualify for Army Support (Army). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
34 |
A mission goes wrong; Jeffrey Sim and several others are captured and mistreated by the enemy. Gain Jeffrey Sim's jailer as an Enemy. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Amnesia. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
40 |
Jeffrey Sim do not know what happened to Jeffrey Sim. There is a gap in Jeffrey Sim's memory. |