Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Jeremiah Boyd botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Jeremiah Boyd's ship is damaged, and Jeremiah Boyd have to hitch-hike Jeremiah Boyd's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Jeremiah Boyd's ship is damaged, and Jeremiah Boyd have to hitch-hike Jeremiah Boyd's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Jeremiah Boyd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Spend time with an alien race. Gain a contact. |