Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Caught cheating in some fashion, advancing Jeremiah Enright's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
A rival researcher blackens Jeremiah Enright's name or steals Jeremiah Enright's research. Gain a Rival. |
2 |
25 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Win a prestigious prize for Jeremiah Enright's work. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Citizen (Corporate). |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Jeremiah Enright Jeremiah Enright's job. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Jeremiah Enright easily defeat. |
6 |
37 |
Gain Enemy if Jeremiah Enright don't already have one. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |