Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in a feud with a rival criminal organization. |
2 |
23 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
A police detective or rival criminal forces Jeremiah Harrington to flee and vows to hunt Jeremiah Harrington down. Gain an Enemy. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Moved to a new world. |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
33 |
One of Jeremiah Harrington's pieces of art is stolen, and the investigation brings Jeremiah Harrington into the criminal underworld. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
38 |
Win a prestigious prize. |
6 |
40 |
Promoted to Entertainer (Artist) rank 2. |