Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Jerome Atkins went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Jerome Atkins's work ends up coming home with Jerome Atkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Contact with Government. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Jerome Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Make an unexpected connection outside Jerome Atkins's normal circles. Gain a Contact. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |