Jerome Washington  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 43 M 6 (0) 5 (-1) 1 (-2) 7 (0) 7 (0) 6 (0)651776
Embraces Change, Narcissistic
 
Skills
Astrogation 1
Deception 2
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Medic 0
Profession (Freeloader/Security) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Merchant Merchant Marine Crewman01
Drifter Scavenger 24
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Pansy Boyd Enemy 0 3 2 5 Darmine (F/19)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Gained a contact.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 26 Life ruined by a criminal gang. Gain the gang as an Enemy
3 26 Failed to qualify for Colonist (Citizen).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 A series of bad deals and decisions force Jerome Washington into bankruptcy. Jerome Washington salvages what Jerome Washington can.
4 27 Failed to qualify for Intelligence (Agent).
4 27 Became a Drifter (Scavenger).
4 28 Jerome Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 28 Failed to qualify for Journalist (Entertainer).
5 28 Switched to Drifter (Barbarian).
5 29 Jerome Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 29 Failed to qualify for Broker (Merchant).
6 29 Returned to Drifter (Scavenger).
6 33 Promoted to Drifter (Scavenger) rank 1.
7 33 Continued as Drifter (Scavenger).
7 37 Promoted to Drifter (Scavenger) rank 2.
8 37 Continued as Drifter (Scavenger).
8 41 Attacked by enemies that Jerome Washington easily defeat.
8 41 Gain Enemy if Jerome Washington don't already have one.
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