Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A series of bad deals and decisions force Jerome Washington into bankruptcy. Jerome Washington salvages what Jerome Washington can. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Jerome Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
29 |
Jerome Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Failed to qualify for Broker (Merchant). |
6 |
29 |
Returned to Drifter (Scavenger). |
6 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
41 |
Attacked by enemies that Jerome Washington easily defeat. |
8 |
41 |
Gain Enemy if Jerome Washington don't already have one. |