Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Scarred. Owe 5,000 for medical bills. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Jerry Sheils do not know what happened to Jerry Sheils. There is a gap in Jerry Sheils's memory. |
3 |
24 |
Failed to qualify for University. |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
30 |
Gained a contact. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |