Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Gain Enemy if Jess Fletcher don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
When dealing with an alien race, Jess Fletcher botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Jess Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Perform an exemplary service for the scouts. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
40 |
Amnesia. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |