Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Jess Matson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Jess Matson's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Rogue (Thief). |
4 |
31 |
Involved in the planning of an impressive heist. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
A job goes wrong, forcing Jess Matson to flee off-planet. |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |