Crewman Jewel Magrath  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 43 M 6 (0) 8 (0) 6 (0) 4 (-1) 5 (-1) 4 (-1)686454
Envious
 
Skills
Art (Performing) 0
Astrogation 0
Athletics (Endurance) 1
Deception 1
Flyer (Rotor) 1
Gun Combat 0
Mechanic 0
Pilot 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 03
Navy Line/Crew Crewman03
 
Name Type Affinity Enmity Power Influence Species
Minna Butler Enemy 0 4 1 3 Tapazmal (F/15)
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Jewel Magrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewel Magrath fail to help. Gain an Enemy.
1 19 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 22 Continued as Scout (Courier).
2 26 Perform an exemplary service for the scouts.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Explorer (Scout).
3 26 Continued as Scout (Courier).
3 30 Psychologically damaged by Jewel Magrath's time in the scouts.
4 30 Became a Navy (Line/Crew) with the new title Crewman.
4 32 Jewel Magrath join a gambling circle on board.
4 34 Attempt at commissioned failed.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Flight (Navy).
5 34 Continued as Navy (Line/Crew).
5 35 Victim of a crime
6 38 Continued as Navy (Line/Crew).
6 39 Special assignment or duty on board ship.
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