Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Jewel Magrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewel Magrath fail to help. Gain an Enemy. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Psychologically damaged by Jewel Magrath's time in the scouts. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Jewel Magrath join a gambling circle on board. |
4 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Victim of a crime |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Special assignment or duty on board ship. |