Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Jimmy Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |