Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Study Engineer (M-drive) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
A mission goes wrong; Jimmy Stanley and several others are captured and mistreated by the enemy. Gain Jimmy Stanley's jailer as an Enemy. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Vessel participates in a notable military engagement. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Vessel participates in a diplomatic mission. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Jimmy Stanley's Contacts or Allies betrays Jimmy Stanley, ending Jimmy Stanley's career. That Contact or Ally becomes a Rival or Enemy. |