Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A good deal ensures Joe Gordon is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Make an unexpected connection outside Joe Gordon's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Scholar (Scientist). |
4 |
34 |
Entangled in a bureaucratic or legal morass that distracts Joe Gordon from Joe Gordon's work. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
A disaster leaves several injured, and others blame Joe Gordon, forcing Joe Gordon to leave Joe Gordon's career. Gain a Rival. |
5 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Became a Agent (Intelligence). |
6 |
41 |
Joe Gordon's work ends up coming home with Joe Gordon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |