Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Joe Peck inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Joe Peck is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Joe Peck is caught in the periphery of a scandal. |
4 |
28 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Joe Peck refused an offer of inducements to betray Joe Peck's faith. Gain 6 enemies. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Joe Peck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Joe Peck aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |